Immersive media

See, Do, Buy.

True immersive media requires genuine interaction. Interaction that audiences are happy to provide more than any other form of media.

01 — The definition

Immersive Media mimics the engagement of real life experiences, without the drawbacks of reality.

Today, the largest Immersive Media audiences are found in games. Games like Fortnite, Roblox and Minecraft allow players to become someone else, and experiment in ways that are impossible in real life.

This instinct for experimentation allows brands to drive trial, loyalty and behaviour change at scale. Bridging the gap between an audience seeing a brand and buying a brand.

See → Do → BuySpecialised Media

Immersive Media bridges the gap between an audience seeing a brand and buying from them.

See

Traditional & Digital Advertising

$1T+a year

The required first step in any advertising campaign. High reach and efficient targeting. Audience starts from a point of indifference and chooses to engage or ignore.

Do

Immersive Media

Allows customers to move towards a decision before they're fully invested. Leveraging gameplay mechanics to enable product trial, behaviour change and onboarding without the costs of the physical world.

Buy

Physical Retail & Ecommerce

$1T+a year

The ultimate goal of any advertising. Requiring the highest possible investment from an audience: their time and money.

02 — The audience

The Data Story
1B+
Monthly active players
1,011
Activations in 2025
88%
of activations happen on Fortnite or Roblox
168
average minutes per day spent on a leading UGC platform by active users

03 — The opportunity

A specialised tool to allow other media formats to be more effective.

Advertising agencies have an offering that individual platforms aren't allowed to ever admit. Great work comes from accepting that every media format has strengths and weaknesses.

Platforms will suggest compensating for their weaknesses with more spend, but this is a false economy. Only advertising agencies have the ability to step back from a problem and find tools that are naturally suited to the problem.

Immersive Media is the tool that allows agencies to create work that is more effective than the sum of its parts. Making Traditional Media work harder by bridging that all important gap between seeing a brand, and buying a brand.